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Wed Oct 24, 2012 1:14 pm by desu senpai

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Post by desu senpai on Wed Oct 24, 2012 1:14 pm

aclf= acceleration (there are 3 values, the car goes from fast to slow to slow)

float acelf[][] = {
{
11F, 5F, 3F
}, {
14F, 7F, 5F
}, {
10F, 5F, 3.5F
}, {
11F, 6F, 3.5F
}, {
10F, 5F, 3.5F
}, {
12F, 6F, 3F
}, {
7F, 9F, 4F
}, {
11F, 5F, 3F
}, {
12F, 7F, 4F
}, {
12F, 7F, 3.5F
}, {
11.5F, 6.5F, 3.5F
}, {
9F, 5F, 3F
}, {
13F, 7F, 4.5F
}, {
7.5F, 3.5F, 3F
}, {
11F, 7.5F, 4F
}, {
12F, 6F, 3.5F
}
};


swits = Top Speed (there are again three values, think of it as a gear box the car gets faster and faster)

int swits[][] = {
{
50, 180, 280
}, {
100, 200, 310
}, {
60, 180, 275
}, {
70, 190, 295
}, {
70, 170, 275
}, {
60, 200, 290
}, {
60, 170, 280
}, {
60, 180, 280
}, {
90, 210, 295
}, {
90, 190, 276
}, {
70, 200, 295
}, {
50, 160, 270
}, {
90, 200, 305
}, {
50, 130, 210
}, {
80, 200, 300
}, {
70, 210, 290
}


handb= (the hand break)
int handb[] = {
7, 10, 7, 15, 12, 8, 9, 10, 5, 7,
8, 10, 8, 12, 7, 7
};



airs = (how fast the car rotates while in the air)

float airs[] = {
1.0F, 1.2F, 0.95F, 1.0F, 2.2F, 1.0F, 0.9F, 0.8F, 1.0F, 0.9F,
1.15F, 0.8F, 1.0F, 0.3F, 1.3F, 1.0F
};


airc = (how high or low the car will go while doing stunts)

int airc[] = {
70, 30, 40, 40, 30, 50, 40, 90, 40, 50,
75, 10, 50, 0, 100, 60
};


turn= ( the speed the car turns at)

int turn[] = {
6, 9, 5, 7, 8, 7, 5, 5, 9, 7,
7, 4, 6, 5, 7, 6
};


grip=(
the ability you have to control the car, Example = Drifter X has low
grip and is hard to control NOTE: this can effect the stat bar)

float grip[] = {
20F, 27F, 18F, 22F, 19F, 20F, 25F, 20F, 16F, 24F,
22.5F, 25F, 30F, 27F, 25F, 27F
};


bounce =( when the car hits the ground how high it jumps)

float bounce[] = {
1.2F, 1.05F, 1.3F, 1.15F, 1.3F, 1.2F, 1.15F, 1.1F, 1.2F, 1.1F,
1.15F, 0.8F, 1.05F, 0.8F, 1.1F, 1.15F
};


sigmag= (the damage the car takes toward track pieces)

float simag[] = {
0.9F, 0.85F, 1.05F, 0.9F, 0.85F, 0.9F, 1.05F, 0.9F, 1.0F, 1.05F,
0.9F, 1.1F, 0.9F, 1.3F, 0.9F, 1.28F
};


moment
=( this is the cars strength, it does not change the stat however you
must change multiple strength physics to raise the stat)

float moment[] = {
1.2F, 0.75F, 1.4F, 1.0F, 0.85F, 1.25F, 1.4F, 1.3F, 1.2F, 1.45F,
1.375F, 2.0F, 1.2F, 3F, 1.5F, 2.6F
};


comprad =(how much damage the car takes toward other cars)

float comprad[] = {
0.5F, 0.4F, 0.8F, 0.5F, 0.3F, 0.5F, 0.5F, 0.5F, 0.5F, 0.8F,
0.5F, 1.0F, 0.5F, 0.6F, 0.5F, 1.0F
};


push =(how much the car can push with the front)

int push[] = {
2, 2, 3, 3, 2, 2, 2, 4, 2, 2,
2, 4, 2, 2, 2, 3
};


revpush =(how much the car can push with the back)


int revpush[] = {
2, 3, 2, 2, 2, 2, 2, 1, 2, 1,
2, 1, 2, 2, 2, 2
};


lift= (how the much the car lifts other cars)


int lift[] = {
0, 30, 0, 20, 0, 30, 0, 0, 20, 0,
0, 0, 10, 0, 30, 0
};


revlift =(how much the car gets lifted while impacting other cars)


int revlift[] = {
0, 0, 15, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 32
};


powerloss =(how much power save the car has)

int powerloss[] = {
0x2625a0, 0x2625a0, 0x3567e0, 0x2625a0, 0x3d0900, 0x2625a0, 0x30d400, 0x30d400, 0x29f630, 0x53ec60,
0x29f630, 0x44aa20, 0x3567e0, 0xfed260, 0x2dc6c0, 0x53ec60
};


flipy =( the height the car is when on a bad landing)

int flipy[] = {
-50, -60, -92, -44, -60, -57, -54, -60, -77, -57,
-82, -85, -28, -100, -63, -127
};


msquash =(how much breakage impacts the top of the car)

int msquash[] = {
7, 4, 7, 2, 8, 4, 6, 4, 3, 8,
4, 10, 3, 20, 3, 8
};


clrad =( Cars with many points should have low clrad, Cars with less should have high)

int clrad[] = {
3300, 1700, 4700, 3000, 2000, 4500, 3500, 5000, 10000, 15000,
4000, 7000, 10000, 30000, 5500, 5000
};


dammult =( this is a damage multiplier)

float dammult[] = {
0.8F, 1.17F, 0.55F, 1.0F, 0.6F, 0.7F, 0.72F, 0.8F, 0.6F, 0.46F,
0.67F, 0.5F, 0.61F, 0.176F, 0.36F, 0.46F
};


maxmag =(how much damage the car can take before being wasted)

int maxmag[] = {
6000, 4200, 7200, 6000, 6000, 9100, 14000, 12000, 12000, 9700,
13000, 10700, 13000, 30000, 5800, 28000
};



drag = (this stat is not to be touched and is uknown)

};
float drag[] = {
0.5F, 0.5F, 0.5F, 0.5F, 0.5F, 0.5F, 0.5F, 0.5F, 0.5F, 0.5F,
0.5F, 0.5F, 0.5F, 0.5F, 0.5F, 0.5F
};
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desu senpai
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